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 Ekochi's Tenka(Zan)

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Mr. Polk

Mr. Polk


Posts : 439
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Join date : 2009-03-04
Age : 31
Location : Aurora, Colorado

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PostSubject: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 02, 2009 6:26 pm

Name: Tenka

Manifestation: Ekochi's Tenka(Zan) Ice_wa10

Release Phrase: Its time to Cool Off, Tenka

Family: Ice/Snow

Level: Bankai

Sealed Zanpaktou: Ekochi's Tenka(Zan) Butter10

Ekochi's Tenka(Zan) Butter11

Shikai: Ekochi's Tenka(Zan) Weapon10

Shikai Ability: It increases his speed, reflexes, agility. Also has the ability to make it hail or snow. His blade with unsheathed glows a light blue color. It also produces a little bit mist off of it to show how powerful of a ice blade it becomes. Whenever it cuts an opponents it paralyzes the nerves in that part of the body for 2 post. After 2 post the nerves in that part of the body gets it feeling again.

Bankai: In Ekochi's Bankai stage his entire body changes as well as his blade. His final form is in the picture.

Ekochi's Tenka(Zan) Crysta10


Bankai Ability: Ekochi's speed increases significantly as well as his power with his ice ability becomes extremely powerful almost becoming unshatterable. His blade stays in a constant state of Ice Shards. The Ice shards can shift into three different forms. The first form is a ice blade which can freeze anything it touches. The blade is over 36 inches long. Even when touching another blade it leaves a nice frost on the blade. Depending how long the blades touch depends on how much and far the frost will cover. The second form is the ice shard that allows him to control the ice shards at will. It can form up to a 1000s pieces that can slice even the hardest of hierro. The 3rd form is a ice whip that can extend up to 30 meters. Once latched on to something it can begin to freeze the object from the inside out but the whip can easily be broken by a blade. The unique ability about his Bankai this body turns the air around him into a frozen mist. Anything with 50 meters is exposed to the mist. The mist makes it hard for the person to breathe. If the opponent stays within the mist to long without getting fresh air one could freeze their lungs. The mist also affects the muscle causing the cold air to flow within the blood stream due to the oxygen which causes the muscle to tense and tighten up. Which causes the muscles to become stiff that slows down speed and reflexes, while weaken one's muscle strength. This effect wears off over time usually lasting only 1 or 2 post only if the person effected is moving. If the user is not moving the effect hurts the body more.

Techniques:

1) Mai of Snow- The user becomes one with the snow by closing his eyes and letting the snow guide his blade and attacks. The user uses the snow in the air and on the ground to detect his opponents movement. As long as something is bending or moving the snow he is allowed to sense its movement. While using the Mai of Snow Ekochi senses and reflexes increase dramatically along with his speed to react due to the huge increase in reflexes. Ekochi does not get a increase in speed when attacking though. Can cover up to a 1 mile radius.(Last up to 15 post, 10 post cool down)

2) Ice Shards- His blades breaks down into about a 1000s of ice shards that can slice the body with ease. The best thing about these eye shards that they reflect the light of the sun making them glow a powerful bright white light. Sometimes having the power the temporarily(1 post because the eyes adjust to the brightness) blind the opponent if the sun is at his bright point in the sky. The tiny shards can take on many forms which make them excellent for attacking and defensive.(He can control them for 5 post before they go back to its bladed form for a 4 post cool down...In bankai form he can completely control them.)

3) Ice Dragon- The user quickly unsheathes his blade with god like speed creating one huge ice dragon that he can control as long as the body of the dragon is still connected to the blade. If touched by the dragon the dragon freezes anything it touches but if directly hit by the dragon the dragon separates from the blade wrapping his body around the victim totally freezing them. (Can control for 2 post before it shatters into pieces. 4 post cool down...In bankai he can control 2 dragons free from his blade for 4 post and 8 post cool down.)


4) Graveyard of Ice- The user drops his blade into the ground that soon the only part showing his the hilt and handle of the sword. The ice shards rush through the ground using the grounds moisture to become powerful and to grow in size. Instantly about a 50 pillars of ice picks shoot up through the ground giving the effect of a ice graveyard. Each Pick is about 7 feet long with a 3 foot width. The special ability of these ice pick is that the user can touch them and they turn into his Zanpaktou. When touched the Ice Pick glows a bright white color before instantly turning into his Zanpaktou. The second ability of these ice picks that they can take damage from Kidos up to 70 and easily take on powerful ceros as well. Anything more powerful than that causes the ice pick to be destroyed.(Bankai Only)


Last edited by Ekochi Kuchiki on Mon Apr 20, 2009 11:06 pm; edited 5 times in total
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Yoshi Nedaj

Yoshi Nedaj


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Join date : 2009-01-21
Location : Soul Society

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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 02, 2009 6:32 pm

Approved do not GM
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Mr. Polk

Mr. Polk


Posts : 439
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Join date : 2009-03-04
Age : 31
Location : Aurora, Colorado

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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeSun Apr 05, 2009 9:28 pm

Tech 5

Ice God- There is a reason why Ekochi is consider to be and Ice God. He knows 4 different levels of Ice and its strength. Which can be released with a quick swift of his blade. The farther the Ice travels the larger it becomes. If trapped inside of it the user can be come imprisoned in a 1000 year frozen prison. If not shattered correctly the user will also perish with the ice. The ice jagged edges can be used to cut and slice its opponents as it rips through them pushing them back with its pure force and strength. (Level 1/2 have a cool down of 1 post...Level 3 has a cool down of 2 post...Level 4 has a cool down of 4 post)

Ice Levels(Theses are active whenever a Ice move is produced)

1) Its color is white and has the average strength of ice which can stop Kidos up to 50 and cause Cero to explode on impact sending Ice shards everywhere.(Can be used in all stages)
2) Its color is blue and has stronger essence of ice which can stop Kidos up to 60 and cause a Cero blast to spider web the ice then it would shatter in place.(Can only be used with Shikai and up)
3) Its color is clear and its nearly in its perfect form of ice which can stop kidos up to 90 and even with stand a power Gran Ray Cero before shattering.(Can only be used in Bankai)
4) Its color is a glowing bright pink and its the complete form of ice. It uses his opponent's blood and Ekochi reiastu to power this ice making it a powerful glowing bright pink color. It can withstand up to Kido above 90 and can with stand the power of a Oscura Cero before shattering. (Bankai only and can only be triggered once its blade tastes the opponents blood)
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Yamagiri

Yamagiri


Posts : 150
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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 3:10 pm

So these are moves? or Tech's.....

Well... I can see how perhaps one of these could be one tech, but all four is way way too much.

Please it almost seems like you don't have to even state you are using any of these, or at what levels.


I know perhaps your trying to get the most out of your tech's, and your CC so leeway is given, but this is 4 moves in one.

I mean stopping kidou 90 and up... that hella powerful for a 4 post cooldown... I mean maybe 10 or 12 but that has to be massively draining, as well as Cero Oscura.

I would be partial to giving you 1 and 2, but with a 4 and 6 post cool-down respectively.
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Mr. Polk

Mr. Polk


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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 3:29 pm

Well the levels are there because everytime he releases he becomes stronger so therefore the attack of the level is stronger.

I don't mind having a longer cool down

1st level- 2 post cool down
2nd level- 3 post cool down
3rd level- 5 post cool down
4th level- 8 post cool down

Each level has its different color so I would state which one I am using.

Then we are going to have to regulate Cero and Kidos then because I know people OVER abuse them which is why I have different levels for the ice...because if I use a regular ice to block all attacks people would accuse me of Godmodding. Which is why each of them take a certain amout of power to release and each have their own cool down. Meaning if I did a level 3 level I can't pull off a level 4 until it the 3rd level cools down.


Last edited by Ekochi Kuchiki on Thu Apr 16, 2009 4:06 pm; edited 1 time in total
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Yamagiri

Yamagiri


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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 3:35 pm

Alright, the first one needs to be 2 post cd, and the second one needs to be a 3 post, the third one can be 5


However, the reason I say this is because your first one is an attack and defensive move all in one.

And restate the ice god thing, 1000 years imprisoned, no

Break it wrong and you die, no

You are blocking kidou's and cero's, not imprisoning people.
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Mr. Polk

Mr. Polk


Posts : 439
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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 3:42 pm

1000 year prison is only active if the person lets me kill their character but can easily be broken without dying...just like Grimmjow did with Rukia's ice thing...If the character is strong it will only freeze them for like a post or two...its stated that the ice is so strong that it can't be broken from the outside but from the inside its easier to break...the cool downs I don't mind then
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Yamagiri

Yamagiri


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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 4:02 pm

alright then approved

Just place when you can use each "ice" in what state, add the cooldowns... and approved with every aforementioned item
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Mr. Polk

Mr. Polk


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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitimeThu Apr 16, 2009 4:06 pm

Thanks and I just edited the Cool downs!
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PostSubject: Re: Ekochi's Tenka(Zan)   Ekochi's Tenka(Zan) I_icon_minitime

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