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 Karasu Houkou

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Zeroshin Hakura

Zeroshin Hakura


Posts : 152
Points : 374
Join date : 2009-02-24

Karasu Houkou Empty
PostSubject: Karasu Houkou   Karasu Houkou I_icon_minitimeFri Apr 03, 2009 5:13 pm

Name: Karasu Houkou

Manifestation:
Spoiler:

Release Phrase: Karasu, Release!

Family: Kidou

Level: Bankai

Sealed Zanpaktou:
Spoiler:

Shikai: It can be any weapon that Zeroshin requests on command, meaning dual wield, two handed, kido and many more

Shikai Ability: The ability to change to any kind of weapon or a pair of wings of any quantity.

Bankai: The orb in hand and he changes as well

Karasu Houkou Mh6d90

Bankai Ability: Zeroshin's look now changes, his body and clothes change to a more, complete opposite type if you must. He grows black wings, without them being karasu, but they are crow's wings. Karasu instead of a rainbow colored orb, now changes a pitch black color with a red hue and red energy surronding it. It now has three new effects his Zanpaktou now changes into weapons that are 10 times more destructive and fast, they are all reiatsu surronded and filled, qand now they may be enfused with kido's, if he uses a kido, his weapon can be inside of it, such as pale lightning, it is enfused with his zanpaktou weapon, so if dodged he can retaliate with another move, which he can now break his weapon into shards due to the kidos. The red ring of energy behind him calculates the strength of the attack, increasing and decreasing the strength of his bankai ability at will, at default or on command.

Techniques:

Crawing Blaster:

Zero shoots a pitch black blast out of his Zanpaktou and hits the oppenent, if dodged or not( it is on command) it turns into many crows at least 10-20 crows and some of the crows may explode on the opponent, others can explode on Zero's command, as the crows are filled with reiatsu and are not real like Karasu is, but they are still harmful due to them being filled with reiatsu(cool down 3 posts)


Zero Slash:

Zero on command uses many slashes or pounds, enfused with energies or kidos, that are aimed for the opponents main arteries, causing to hurt the opponent from the inside out. This can used from a distance or up close. There is two slashes aimed at the enemy. (cool down 4 post)

Crow Canon:

Zero uses a weapon and unleashes a giant black crow, which flies in the air and shoots a giant blast out of it's mouth. Zero may also just use this technique without the crow and unleash it from his blade, which it is charged inside of his blade and black reiatsu surrounds his weapon, it is then unleashed in a swing of the weapon and a huge blast of energy is released from it.(cool down 5 posts)


Last edited by Zeroshin Hakura on Mon Jul 27, 2009 8:13 pm; edited 6 times in total (Reason for editing : I've seem to mispelled some things o.o)
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Mr. Polk

Mr. Polk


Posts : 439
Points : 659
Join date : 2009-03-04
Age : 31
Location : Aurora, Colorado

Karasu Houkou Empty
PostSubject: Re: Karasu Houkou   Karasu Houkou I_icon_minitimeFri Apr 03, 2009 5:19 pm

Karasu Houkou 25151212
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Zeroshin Hakura

Zeroshin Hakura


Posts : 152
Points : 374
Join date : 2009-02-24

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PostSubject: Re: Karasu Houkou   Karasu Houkou I_icon_minitimeMon Jul 27, 2009 7:44 pm

New Tech: The Hakura's Howl(A.K.A. Hakura Form, Mode, etc. >_>)

In this Technique, Zeroshin Hakura fuses with his Zanpaktou Karasu and with his Inner spirits and reiatsu to create a form which has only been used by his clan, there are three types, Mode 1, Mode 2, and Mode 3. This Technique can only be used once a battle and lasts for 15 posts. The first 10 posts, Zeroshin is either in mode 1 on 2, not both and within the last 5 he may change into mode 3. The modes are simple:

Mode 1: Zan-Pak-Tou

Appearance:
Spoiler:

Technique: In Mode 1 Zeroshin's body becomes like a blade. He may slice things that come at him or he may slice a person. He has wings in this form so that he may fly. An example of this effect is if a Fireball is shot at Zeroshin, he may fly through the fire many times and cut it into tiny pieces. In this Technique, his speed, physical strength and defense increase by about 10 fold.

Mode 2: Elemental Disfunction

Appearance:
Spoiler:

Tecnique: In Mode 2, Zeroshin is allowed to control and manipulate the opposite element as the opponent he is fighting. The opponent is not allowed to control the attacks or things within that element he produces. An example is if he produces a puddle of water, the opponent may not use it, or if he makes flames a fire user cannot wield it. In this Technique his Physical strength, intelligence and reiatsu increase by ten fold.

Mode 3: Destructive Desperations

Appearance:
Spoiler:

Technique: In this mode, Zeroshin gains the two abilities of the Modes above and all of his abilities increase 14 fold. In this ability, he can make weapons appear everywhere, even on the person's body, as long as they are standing still on the post. This only lasts for five posts and after this form Zeroshin is quickly exhausted and almost worn.


Last edited by Zeroshin Hakura on Mon Jul 27, 2009 8:07 pm; edited 1 time in total
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PostSubject: Re: Karasu Houkou   Karasu Houkou I_icon_minitimeMon Jul 27, 2009 7:55 pm

For mode two sayyou use the opposite element please. Like if they use fire you use air, earth air, water earth, or something of that effect

regardless approved but lower the 15fold to 14 fold please
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PostSubject: Re: Karasu Houkou   Karasu Houkou I_icon_minitime

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