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| Ichijoujis' Mask | |
| | Author | Message |
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Ichijouji Takanashi
Posts : 78 Points : 411 Join date : 2009-02-22 Age : 30 Location : The pits of hell, swingin my hatchet!
| Subject: Ichijoujis' Mask Sun Apr 12, 2009 7:58 pm | |
| Name: Kyodake Bayate Manifestation: Hollow Mask Appearance: Unique Ability: Allows the user to solidify his reiatsu into a black flame. This flame is not ordinary, it is a lot hotter than regular fire. Depending on the amount of reiatsu used and how concentrated it is, the fire can be anywhere from 300-1250 degrees fahrenheit. Making the fire hotter can damage the opponent more, but after the fire reaches 850 dedrees each attack will cause some recoil to the user because no one can withstand that much heat while being unscathed. If the fir reaches The user uses reiatsu to make the fire so using a huge attack can really drain the user, he has to make sure that he paces himself. If the user is fatigued enough, this attack cannot be used because they won't have enough reiatsu left. (if you ever watched avatar, its pretty much fire bending except with hotter, black fire.)
Last edited by Ichijouji Takanashi on Mon May 11, 2009 1:57 pm; edited 1 time in total | |
| | | Yamagiri
Posts : 150 Points : 295 Join date : 2009-02-14
| Subject: Re: Ichijoujis' Mask Sun Apr 12, 2009 8:10 pm | |
| I will approve it, under the condition that if you use too much fire, or reiatsu *Anything bigger than a building size fireball... or cero stopping firewall* your mask dissipates and reforming it takes quite awhile. *DUH YOU USED TOO MUCH REIATSU* | |
| | | Ichijouji Takanashi
Posts : 78 Points : 411 Join date : 2009-02-22 Age : 30 Location : The pits of hell, swingin my hatchet!
| Subject: Re: Ichijoujis' Mask Sun Apr 12, 2009 8:15 pm | |
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| | | Ichijouji Takanashi
Posts : 78 Points : 411 Join date : 2009-02-22 Age : 30 Location : The pits of hell, swingin my hatchet!
| Subject: Re: Ichijoujis' Mask Sun Apr 19, 2009 10:44 pm | |
| Gokai Cero - This cero is green and is not as powerful in impact as some other ceros. This attack can do a lot of damage, being a cero and all, but it will probably only put the opponent down by 25% of their power. The trick to this cero is that when fired, even if it only hits the opponent a tiny bit, the cero is filled with a potent poison. The poison cannot kill a person, but wherever it strikes, a pain will be felt there. This pain will grow stronger and stronger and stronger, becoming a sharper pain until the opponent can finally not bare with it any longer. This cero screws up the way muscles work in the body and causes major cramps in whatever muscles that were hit; this tortures the opponent as well as fatiguing him/her. The muscles will sustain no damage themselves, but the pain will grow stronger and stronger. (2 posts to use and 4 post cooldown)
Scale for Amount of Pain after Cero is Used: 1-3 posts~iching and slight irritation 4-6~stronger iching/irritation 7-9~slight pain and iching 9-12~moderate pain and usage of that part of the body is limited somewhat 13-16~strong pain and the body part is moderately unusable 17-19~extreme pain and a bubbling itchy rash forms on the body part 21+~pain is generally unbareable, immediate medical attention is suggested if used in a spar. body part cannot be used and if the rash is continuously scratched, it will begin to bleed and the bubbles on the leg will pop.
Shinkouteki Museifu - This ability is used to make it so the opponent cannot use any techs or abilities; also becoming very fatigued. Ichijouji forms a spiritual bond with his opponent, through concentration of spiritual energy and the finding of his enemy's inner chi. Once the bond has been made, Ichijouji slowly drains the spiritual energy right out of him/her; slowly so that they will not pick up on it until it's too late. Draining them will slow their movements as well as lessen the strength in their attacks. To them, it will seem that Ichijouji is getting faster and stronger but in reality, they are the ones being weakened. Ichijouji does not gain the drained spiritual energy though, it is placed in an unknown dimension where the parasites there will feed on it. This technique REQUIRES 4 posts of preparation so, if interrupted by an attack or another event, the technique will be stopped and the preparation must be restarted. (4 posts to use and 11 post cooldown) | |
| | | Guest Guest
| Subject: Re: Ichijoujis' Mask Sun Apr 19, 2009 11:23 pm | |
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| | | Hisoka
Posts : 229 Points : 679 Join date : 2009-04-26 Age : 29
| Subject: Re: Ichijoujis' Mask Mon May 11, 2009 1:54 pm | |
| Sorry for this, but your original unique ability must be revised.. Anything over 1000 degrees is rediculous. Simply the heat eminating from it would make it impossible to get anywhere close to. And, if it touched your foe, it would most likely result in death. Fix this, and I will reapprove, until then, usage of the first Ability is not allowed. | |
| | | Ichijouji Takanashi
Posts : 78 Points : 411 Join date : 2009-02-22 Age : 30 Location : The pits of hell, swingin my hatchet!
| Subject: Re: Ichijoujis' Mask Mon May 11, 2009 1:59 pm | |
| Editted, though it's still above 1000; it says, though, if I make the fire too hot, then I will also take recoil. So if I do make it that hot, I'll most likely gain 2nd-3rd degree burns. | |
| | | Hisoka
Posts : 229 Points : 679 Join date : 2009-04-26 Age : 29
| Subject: Re: Ichijoujis' Mask Mon May 11, 2009 2:03 pm | |
| That is fine, then. Thanks for your cooperation. ^^
APPROVED! | |
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