Name: Fukurou
Manifestation:
Release Phrase: Rise! Fukurou!
Family: Kido/Ying-Yang
Level: Experienced and Well Trained Shikai
Sealed Zanpaktou:
Shikai:
Shikai Ability: In his Shikai Ability Satoshi has the ability to sense a kido and the power to copy it and it's level once during the battle to deflect an upcoming technique they may use.
Techniques:
Hoot of the Owl
This Technique may be used outside of Shikai, but the strength is stronger inside of Shikai. Using this technique Satoshi gathers up an immense of pressure and density and sucks up his chest, making it pop up from small, to very high and he blows out a loud "HOOT" which creates sound waves that are made of reiatsu, the waves can eather hit the enemy or not and if they hit they can damage the enemy and the enemies eardrum and sensory with intense pain, causing them to not sense reiatsu well
Cooldown: 3 posts
Manipulation of the Spirit
This is a three part Technique that Satoshi uses against his opponent, the technique goes and is as follows:
Satoshi's Wristsbands light up yin yangs marks on both of them, making his Martial Arts, his speed and his kido increase dramatically, by about fifty, this can be used without Shikai.
In the Second part Satoshi's eyes now both change, one is yin and the other is yang. Satoshi now gains the abilities to manipulate the spiritual energies around him, meaning he is able to blast casual and destructive energies at the opponent, form swords, slow the opponent down, anything he can do to defeat the opponent with spiritual manipulation, this can only be activated during Shunko.
In The Last point Satoshi gains no more yin yangs, but instead he gains an obscene power that makes his skin light green. The spirits around him now fuse with the Shinigami in order to create a great warrior. He is now able to use spirits to sense the movements of his opponent and allows him to stop them in their tracks through any means neccessary. This is very devistating and at points can leave Satoshi in a state of pain and weakness. This tech can only be used 2 times per battle, the first lasts 5 post. If activated the second one lasts for Three and if the last one is activated it lasts for 3. The cooldown is eight.
Shunkō (瞬閧, Flash Cry)
An advanced technique that combines hand-to-hand combat and Kidō. He fights by surrounding his back and arms with pressurized Kidō. The keisen uniform has no back or sleeves because they will rip apart when the technique is activated. What is known of it so far is that it can allow him to instantly neutralize an opponent's movement. He is also allowed to fuse certain kidos with his body parts such as a leg shot of red fire.