Shinigami
Kido: Depending on your rank you may or may not be allowed to use certain kido's
Unseated- Able to use Kido's # 1- 55 | 4 Kido's may be casted before a 4 post cooldown
Seated- Able to use Kido's # 1- 55 | 8 Kido's may be casted before a 4 post cooldown
Lieutenant- Able to use Kido's # 1- 65 | 12 Kido's may be casted before a 3 post cooldown
Captain- Able to use all Kido's | 16 Kido's may be casted before a 3 post cooldown
*Members of the Kido Corps are able to fire a extra 5 spells before the cooldown and Lieutenant and unseated officers know a extra 7 spells
Shunpo: Shunpo limits and cooldowns varies on your power level
Unseated- 5 uses before a 3 post cooldown
Lieutenant- 10 uses before a 3 post cooldown
Captain- 15 uses before a 4 post cooldown
Senkai Gate- Cannot be used during combat.
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Arrancar
Bala: Can be shot 14 times, then a 1 post cooldown is required before being able to use again
Cero: Can be fired once, then there is a 1 post cooldown before being able to use it again
Gran Rey Cero: Only fired once -Available to only Espada, power determines on rank status. Though the power is enough to tear the fabric of space apart and disturb the atmosphere itself.
Cero Oscuras Can be fired once with a 6 post cooldown. -This Cero is only available to Espada numbers 4 - 1. It is more powerful than Gran Rey Cero from those below the four, however, this Cero is weaker than GRC but stronger than a normal Cero for each of the top 4.
* The Cero has to contain black and may be paired up with any other color(s).
Garganta: Not allowed to be used during combat.
Sonido: Sonido limits, like Shunpo, vary on your power limits
Numerō - 5 uses before a 3 post cooldown
Fracciōn- 10 uses before a 3 post cooldown
Espada- 15 uses before a 4 post cooldown
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Quincy
Hirenkyaku: Quincy's may use Hirenkyaku 14 times before a 4 post cooldown
Master Quincy's may use Hirenkyaku 14 times before a 2 post cooldown
Ginto: They may use Ginto 3 times before a 4 post cooldown.
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Bountou
Empowerment: by taking the souls of another character (NPC's do NOT count) Bounts may take on certain abilities of the race they absorbed with the usage split in half (ex. Regular arracanar can fire 14 bala before a cooldown, Bounts who have absorbed an Arrancar could only fire 7 bala before a cooldown)
Quincy- Hirenkyaku, Enhanced stamina
Vizard- Cero, Shunpo
Superhuman- Enhanced speed, stamina, spiritual power, strength
Arrancar- Bala, Sonido, Cero
Shinigami- Shunpo, Enhanced spiritual power
Bito: Bounts may use Bito 4 times before a 2 post cooldown
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Vizard
Cero: Can be fired once, then there's a one post cooldown before being able to use it again
Kido: Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown
Shunpo: 15 uses before a 4 post cooldown
Mask Sheilding: 3 post duration before a 4 post cooldown