Name: Yoru Tsume (night’s claw)
Manifestation:
(the guy on the orc's back)
- Spoiler:
Release Phrase: come forth reach of the night…
Family: Shadow/Dark – or maybe illusions. Not sure.
Level: Bankai
Sealed Zanpakuto: a ninjato (short katana carried in a full size katana case)
Shikai: a full-length black blade katana with dark violet rope binding the handle (like the one that my spirit is holding)
Shikai Ability: Whatever is cut by Yoru Tsume while it is in its shikai state can have many things happen to them, none good. Primarily, they become unfocused and start to hallucinate about being on an ancient Japanese battle field, surrounded by enemy samurai and other warriors that are really just the other people and objects in the area. (Yes that is a tech)
Bankai: Just like in the picture. A normal blade, and the armor and hat.
- Spoiler:
Bankai Ability: This time it gets a bit more serious, kind of like a step up from the shikai. Meaning that whenever someone is cut by Yoru Tsume while it is in Bankai will normally have one of two outcomes after the battle, death or insanity. Like the shikai, the Bankai makes the person believe that they are on an old battle field with a constant raging war going on. Except that this time they really are on the site of an ancient battle and so is Zane. Although he cannot control the other samurai in any way, Zane has a uniform style set of armor that matches the others so that they won’t attack him. The opponent however looks similar to an enemy and therefore catches the attention of passing warriors. This nightmare realm last for quite a long time and can be escaped by timing it out or killing Zane right then and there. That and Zane could also dispel the technique at any time that he wants to. To close, let’s see………aw yes how many people. Well that depends on how fast Zane cuts his enemies. He would have a window of about a second and a half before the technique begins and the number of people affected would max out at three plus himself.
Techniques: (Must have this template for all Techs)
Name: shin da mono no shinkirō (mirage of the dead ones)
Effect: Like I said in the shikai description, if a person gets cut then they believe that they are on a battle field in feudal Japan. Their vision of the real world is completely blocked, although the smarter opponents might realize that the images are fake they still cannot determine what is really happening. Unless they fight blindly by using pure sound.
Duration and or Cool down: 5 turn use; and 6 turn Cool Down
(shikai)
Name: ryūketsu no heigen (Bloody Plains)
Effect: This time if the opponent is cut, they are truly sent to a raging battle at the base of mount Fuji. Like in the bankai’s description, Zane wears the armor that he gained by activating his Bankai which is exactly like the suits worn by the warriors all around them. Zane has no control or influence over the warriors will or actions in any way. But the enemy now appears like an enemy warrior and any of the samurai that look like Zane will be prone to attack them as is their nature not Zane’s orders. This nightmarish and gruesomely bloody battle can be escaped by Zane releasing the spell, the time running out, or Zane becoming unconscious or dead.
Duration and or Cool down: 10 turns in battle(max); and a 15 turn cool down
(Bankai)
Name: bushi no shinjō (creed of the warrior)
Effect: Zane’s strength, speed, awareness, and reflexes are enhanced fivefold as long as he is in an area of darkness, shadows, or twilight. So that he is more alert and prepared to exert power into blows and see oncoming attacks and deflect or dodge them if he normally would not be physically able to do so before. This effect increases these enhancements by tenfold instead if used while also under the influence of ryūketsu no heigen.
Duration and or Cool down: effects last for 5 turns; and cool down for 3 turns
(Bankai)
Rules in making Techs:
0-119 points: 3 techs
120-239: 4 techs
240-359: 5 techs
360-479: 6 techs.... and so on and so fourth... you can add more techs as your points
NOTE: Put if the tech is used in shikai or bankai for the sake of order