Name: Mesami
Release Phrase: Flow, Mesami
Inital Release Phrase: Smash, Mesami
Represent: Golem
Element: Earth
Sealed Description:
- Spoiler:
Initial Release: Two foot long, one yard high, white spheres appear as Hirameki's hands. Each hold a massive amount of strength. If one were to collide with the ground, a large hole would come forth. The weight of the spheres are not that heavy to Hirameki.
Released Description:
- Spoiler:
The rock is actually white and the head stays the same. The armor can turn to sand if Hirameki wishes it to do so. But, after he has the armor turn to sand he has a more skinny version of the rock armor on his body. The sand is only 100 yards wide. He can get his armor back at any time. Hirameki can freely manipulate the sand with his mind or hands.
Ultimate Ability/Attack: Once Hirameki has his armor turn to sand, he can manipulate the sand to be above his opponent 20 yards above the opponents head. After the sand is above the opponents head, all the sand turns into 1 inch wide and high pins. The appearance of the attack is like rain and there is about 100 drops of the pins. 6 turn cooldown.
Techniques(1)Harden: Once Hirameki comes in contact with a bit of sand, he can make the sand have any solid shape he wishes. The form of the sand can be weapons, shields, anything. Three post cooldown.
(2)Sand Soften: By using the sand, Hirameki can have the sand cover his entire body and be sticky like. Once the sand is on the body of Hirameki, all physical attacks are almost useless unless powerful enough. Lasts five turns, with a 3 turn cooldown.
(3)Hard Armor: When Hirameki has his armor still on, or when he brings his armor back onto him, he can harden his reiatsu with the armor to make it so the opponent must deal with his hierro and armor which would be as hard as hierro times five. Lasts two turns, three turn cooldown
(4)Focus Strength: By focusing reiatsu into his right palm, Hirameki gains double of his usual strength. With this technique active, Hirameki could ruin the insides of his opponents with a single punch, not allowing the opponent to fight anymore. Lasts two turns, four turn cooldown.