Please be sure to sit out there, all you guests, and not log in. Oh, do lurk. We enjoy the lack of activity. It's so wonderful for the forum. Thank you soooo much for your dedication. Welcome to Bleach Online. We currently have lots of Elite spots open for the Quincy, Humans, Hollow, Zanpakutou Spirits. Plus Lieutenant, Fracciōn, and Vice-Elite spots open for all races. Don't be shy, and come on down and register. The site is currently going through a Revamp. So certain things will slow down, such as application responses. However, once we have our revamp over, the site will return to its familiar luster. Just hold with us for a moment as we implement new rules and features to the site. This Revamp is expected to begin on 5/1/10 and shall conclude on 5/20/10. It will take a full ten days at least for the first half to conclude on account of size of staff and school. http://souls-unleashed.forumotion.com/
Join, Join, Join.
Better, active and everything you want! |
Top posting users this month | |
Who is online? | In total there are 169 users online :: 0 Registered, 0 Hidden and 169 Guests None Most users ever online was 248 on Thu Nov 14, 2024 11:14 am |
|
| Temp's Zanpaktou | |
| | |
Author | Message |
---|
Guest Guest
| Subject: Temp's Zanpaktou Sat Apr 18, 2009 6:01 pm | |
| Name: Desesperado Existencia (Desperate Existence.) Manifestation: - Spoiler:
Release Phrase: Come Forth, Desesperado Existencia. Family: Reflection/Time Level: Bankai Sealed Zanpaktou: - Spoiler:
Two blades. Shikai: - Spoiler:
Both are hard enough to block zanpaktou attacks and if used correctly can block energy attacks. Shikai Ability: When Temp looks at his gauntlets and sees his own image, everything around Temp becomes half speed for as far as 20 yards. This only applys to the mind of Temp, but his opponent only sees Temp going super speed. In the slow world of Temp, he is moving normal speed but in the real world is double his speed. This power is activated when Temp is not being targetted. If he is being targetted his mind cannot focus. Once activated the ability cannot be stopped. The post of which Temp dodges he cannot activate this ability. Lasts two turns, with a five post cooldown. Bankai: The bankai of Temp spreads to 200 yards wide. An endless mirror maze is the appearance of Temp's bankai. The ceiling and surrounding outside of the mirror maze is made of mirrors. If they were to be broken, Temp's reiatsu would repair the broken mirrors. Temp and his opponent's reflection is everywhere when Temp is in bankai. Everything except Temp and his opponent with the mirrors disappear. If Temp is far away from his opponent before the bankai was activated, his opponent would have to crash alot of the mirrors to find Temp. The mirrors in bankai all repair together each post. Each mirror is simple glass, easy to break. (Of course Temp and his opponent can breathe and the earth remains, just no tree's and stuff.) Bankai Ability: When Temp connects his reiatsu with a mirror, he may teleport to any mirror in the bankai. He will begin the ability one turn, then perform the ability the next turn. Five post cooldown. (1)Glass Daggers: By using a bit of the earth's material along with his reiatsu, Temp can create up to two foot long shards of glass. Can be ten feet long shards in bankai. 3 turn cooldown, 2 turn cooldown in bankai. (2)Little Friend: When the image of a solid figure is reflected off a mirror in bankai or from the gauntlet of Temp, a copy is created. The copy is able to release speech and able to walk if copied off a person, but cannot perform any of Temp's opponent's techniques. Once the double is hit with something that can break glass, it shatters into many pieces of glass because the copy just looks like the original thing. This copy is controlled by Temp completely. Four post cooldown. Two post cooldown in bankai (3)Ignore: When Temp blocks with his gauntlets, or mirrors in bankai, he can choose to make it so his entire body is still and stop his existence from continuing. By doing this, he takes half the damage he would usually take. Lasts the turn activated and his opponents turn. 5 turn cooldown. 3 post cooldown in bankai (4)Remake: This technique can only be used four times each topic due to the power. Once this technique is activated, Temp cannot use any of his techniques or abilitys for two turns. The technique is that when Temp repairs him or his ally to what they were five posts ago. (If I do it to myself I won't get to use my techniques or abilitys still.) Ten post cooldown, five post cooldown in bankai. (5)Pet: By concentrating spiritual particles into his palm with the gauntlet or breaking down the mirrors and concentrating spiritual particles, Temp may create a liquid like form. The liquid looks like tin foil but slimy as well. The liquid is 20 yards wide and long in Shikai, but 100 yards wide and long in Bankai. The creation may be used to form any object, when the creation is formed into the object, it takes only the appearance and form. For the creation to actually take on the powers of the object, it must consume by touching the object. If the creation trys to obtain a person's powers, then it must be an attempt and such. At all times, even if the creation is completely like what it copied in personality(for a person), Temp is in control. In the state that the creation is just copying, the creation can lose its form just by being hit. 1 turn for the creation to copy off a target. Lasts until the creation is hit once in its first form, or if its in its completed form, gets killed just like a human. 12 post cooldown in Shikai 6 post cooldown in Bankai
Last edited by Temp on Fri Jun 26, 2009 11:55 am; edited 8 times in total |
| | | Mr. Polk
Posts : 439 Points : 659 Join date : 2009-03-04 Age : 31 Location : Aurora, Colorado
| Subject: Re: Temp's Zanpaktou Sat Apr 18, 2009 6:50 pm | |
| | |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Sat Apr 18, 2009 8:48 pm | |
| |
| | | Tokujoro Seizen Το Κτήνος
Posts : 171 Points : 450 Join date : 2008-10-24 Location : Las Noches
| Subject: Re: Temp's Zanpaktou Sat Apr 18, 2009 9:36 pm | |
| | |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Sun Apr 19, 2009 2:29 pm | |
| Sorry, forgot to change shikai to bankai. X-x |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Sun Apr 19, 2009 8:31 pm | |
| |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Thu Apr 23, 2009 6:31 pm | |
| Deleted, due to remaking of zanpaktou.
Last edited by Temp on Sat May 02, 2009 12:27 pm; edited 1 time in total |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Thu Apr 23, 2009 6:43 pm | |
| |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Sat May 02, 2009 1:33 pm | |
| Reposted zanpaktou completely. |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Sat May 02, 2009 3:21 pm | |
| Your shikai ablity can not make you appear faster if your opponent has a tech that makes them faster. That is all besides that its well written nad thought out so approved |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 5:19 am | |
| (5)Pet: By concentrating spiritual particles into his palm with the gauntlet or breaking down the mirrors and concentrating spiritual particles, Temp may create a liquid like form. The liquid looks like tin foil but slimy as well. The liquid is 20 yards wide and long in Shikai, but 100 yards wide and long in Bankai. The creation may be used to form any object, when the creation is formed into the object, it takes only the appearance and form. For the creation to actually take on the powers of the object, it must consume by touching the object. If the creation trys to obtain a person's powers, then it must be an attempt and such. At all times, even if the creation is completely like what it copied in personality(for a person), Temp is in control. In the state that the creation is just copying, the creation can lose its form just by being hit.
1 turn for the creation to copy off a target. Lasts until the creation is hit once in its first form, or if its in its completed form, gets killed just like a human. 12 post cooldown in Shikai 6 post cooldown in Bankai
Last edited by Temp on Wed Jun 03, 2009 4:03 pm; edited 2 times in total |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 2:12 pm | |
| Ceros and Kidos are fine but I think if you take too much more than that then this technique will become too much and you'll have to severely cut down the time it lasts. |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 2:14 pm | |
| Well it lasts that long because its only one use. >_> Anyway, how about I can only absorb techniques? |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 2:48 pm | |
| Only one use as in the fact you can only absorb one kido/cero at a time? Or are you changing so you can only absorb techniques? Albeit it would have to be a blast technique since if it involves something to just slashing the opponent with an effect in the blade then likely you can't absorb that >.> |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 2:54 pm | |
| I'm only speaking about blast techniques. << |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 3:56 pm | |
| Completely remade the technique. BUMP |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 4:36 pm | |
| So it can copy people now? To what extent can it copy abilities? |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 5:10 pm | |
| It can only copy there abilitys like shunpo and kido, because it wouldn't be consuming the zanpaktou for example. |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Wed Jun 03, 2009 5:36 pm | |
| All righty approved then I suppose |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Mon Jun 22, 2009 5:23 am | |
| Suit of Time: This is probably Temp's most powerful and exhausting techniques. Temp creates a large amount of reiatsu as he covers himself in soil. Once the soil and reiatsu meet, a centimeter off of Temp's skin comes an armor that is similar too hierro. The armor is 3x as strong as hierro and is hard to break due to the high amount of reiatsu used. In the armor, Temp recovers at the end of each of his interval of 2 posts to his recent form at the end of his last post. Temp has no weapons at this time and can only use Kido and his unarmed skills as he can't focus on using his techniques. The suit can bring heavy damage though, as it is stronger than hierro. The technique lasts for 3 turns in Shikai, but 6 in Bankai. This technique can only be used once and after, Temp must wait 5 turns until he can transform back into Bankai state.
(I forgot about that new rule that elites have one extra technique. >.>)
Last edited by Temp on Fri Jun 26, 2009 6:07 pm; edited 1 time in total |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Fri Jun 26, 2009 11:58 am | |
| |
| | | Tokujoro Seizen Το Κτήνος
Posts : 171 Points : 450 Join date : 2008-10-24 Location : Las Noches
| Subject: Re: Temp's Zanpaktou Fri Jun 26, 2009 5:25 pm | |
| dude, take the healing part out of there, it's god modding. And the tech itself needs a cooldown, not a bankai phase | |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Fri Jun 26, 2009 5:28 pm | |
| If the healing part is taking out, its not my element anymore. There is no cooldown due to the technique only usable once. |
| | | Tokujoro Seizen Το Κτήνος
Posts : 171 Points : 450 Join date : 2008-10-24 Location : Las Noches
| Subject: Re: Temp's Zanpaktou Fri Jun 26, 2009 6:03 pm | |
| it still says you recover at the end of each post, take it out | |
| | | Guest Guest
| Subject: Re: Temp's Zanpaktou Fri Jun 26, 2009 6:08 pm | |
| Alright editted, now its only at an interval of 2 posts. |
| | | Sponsored content
| Subject: Re: Temp's Zanpaktou | |
| |
| | | | Temp's Zanpaktou | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|