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 Gumoy's Zanpaktou

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Gumoy's Zanpaktou Empty
PostSubject: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 1:52 am

Name: Hataziru

Manifestation:
Spoiler:

Release Phrase:
Serenade, Hataziru!

Family: Sound

Level: Bankai

Sealed Zanpaktou:
Spoiler:

Shikai: In shikai the zanpaktou transforms turning the hilt blue with exotic brown carvings at the top and at its end. The blade is separated into two thin sharp blades that lay parrallel simulating the fashion of a tuning fork. It's tuning fork design gives it its ability to vibrate. The sword can be vibrated physically or with the users reiatsu.
Spoiler:

Shikai Ability: The shikai produces charged currents through reiatsu and vibrations to act as a malleable conduit, a disruptor, a force current, and a deterrent. As a zanpaktou ability the user can deter opposing reiatsu and temperature with their aura which guarantees oxygen and a stable environment amongst their reiatsu aura. The user may use the fork like blades as sonar by vibrating them either physically or with his reiatsu.

Techniques:

Name: Touza Gen'ya [Shikai]
Effect: When the fork like blades are vibrated (either physically or with the users reiatsu) a forceful current is created (that can be molded for the users discretion) as a layer of defense capable of a descent shield and is guaranteed to slow/delay oncoming attacks(despite speed and strength) with a negative deterrent to give the user a few extra moments to react, dodge/counter.
Duration of 2 posts Cooldown of 3 posts.

Name: Kaichou Shusha [Shikai/Bankai]
Effect: When the fork like blades are vibrated (either physically or with the users reiatsu) a rhythmic sound orchestrates as the fork like sword as a whole begins to vibrate and encase itself in a current of highly concentrated vibrations. These highly concentrated vibrations charge Hataziru and enable it to manifest powerful piercing force currents that can be flung at enemies to cause piercing damage and a wave of knock back.The currents can also pierce through the ground or other physical/elemental objects to get to their mark and the knock back effect can be activated at will. These force waves also have the ability to bounce off of surfaces if misfired and return for a second attempt with increased speed and accuracy. The force currents can pierce through physical matter but can only manage to disrupt opposing reiatsu but can weaken it considerably.[Hataziru is only charged to manifest up to 4 force wave attacks and the 4 force waves can be fired at any time by the user. Cool down is 4 posts]

Name: Touza Burijji [Shikai/Bankai]
Effect: When the fork like blades are vibrated (either physically or with the users reiatsu) it produces a negative current of about 20 orbs around the user that resemble silhouettes of flying birds. This negative current allows the bird-like orbs to act as malleable conduits between the user and any foreign opposition that enters the orbs air space to alter its path/trajectory only to protect the user. At any time the user may elect to detonate his orbs to execute a formidable nova that will cause knock back and damage at a high frequency that will temporarily disrupt foreign opposition in the area. If this is done the cool down of this technique will be increased by one post for the rest of battle. [The cool down increase will stack if done more than once]. Duration 3 posts Cooldown of 4 posts

Bankai: In Bankai the zanpaktou transforms into a visible malleable white/gold current that revolves around the user in a subtle yet noticeable manner. The current in itself is vivid and astonishing to behold.
Spoiler:

Bankai Ability: Gumoy manipulates the white/gold current around him, it acts as a supreme density that circulates around the user. It carries out its offensive by executing strong forceful currents and it uses its extremely dense detterent as a defense. Any opposing forces that are defended by or enter the currents space will be slowed a good amount due its highly concentrated deterrent. This density/deterrent does not effect the user as Gumoy can move himself and utilize his techniques/abilities freely. The specified Shikai techniques can be executed in bankai as well.

Bankai Tech 1: Sonikku Joukei
Effect: The user will emit an invisible pulse from his bankai current that will scan the area as a sonar. With this the user can detect all presence in the area (physical, ethereal etc..) moving at any rate of speed. The user may then channel the energy from his bankai current to temporarily increase his speed, strength,reaction and reflex time accordingly. If the user decides to channel the currents energy it will result in an increase of cool down for this technique by 1. Duration of 3 posts Cool down 4 posts.


Last edited by Gumoy on Wed Jul 08, 2009 4:01 pm; edited 8 times in total
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 2:27 am

Question before approval. The technique Melody Option, are the 4 shock waves fire all at once, or can they be fired at will over any time? If it is the latter the cool down will have to be increased.
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 9:53 am

Melody Option was originally intended to be fired at will over any time. However I think the 4 waves firing in succession will do.

Edit: I have made the necessary edit to the technique and distinguished the waves to fire all at once in succession
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 1:46 pm

Hrm... Melody Option is a rather strong tech in my opinion. Could you up the cooldown to 3 posts instead of 2?
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 1:49 pm

Changed Melody Option to 3 posts.
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeTue May 26, 2009 1:51 pm

~ Approved.
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeThu May 28, 2009 12:11 am

Ok, I'm having second thoughts about some features of my zan so I'll post the modifactions I want to do here, and just let me know if there ok by approval then I will edit them in.

Spoiler:


Last edited by Gumoy on Thu May 28, 2009 2:12 am; edited 4 times in total
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeThu May 28, 2009 1:25 am

3rd technique is a bit OP'd, it needs to HIT the person to do that. ¬____¬
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeThu May 28, 2009 1:37 am

Ok I made it so the third tech can only take its effect on an enemy if he/she/it has been previously hit with a force wave from my shikai.
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeThu May 28, 2009 1:39 am

Yar ~ Approved.
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeSat Jun 13, 2009 12:48 pm

I've done a zanpaktou rework, though I've kept the same concept but went in a slightly different direction with it. Also added bankai, so yeah here it is. [crosses fingers!]

Spoiler:


Last edited by Gumoy on Sat Jun 13, 2009 11:31 pm; edited 1 time in total
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeSat Jun 13, 2009 2:28 pm

Approved
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeWed Jul 08, 2009 2:08 pm

I got a little bored and decided to touch up my 3rd shikai tech. Something I had been meaning to do for a while anywayz.

Spoiler:
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Mr. Polk

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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeWed Jul 08, 2009 3:25 pm

ok so this basically does what
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Mr. Polk

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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeWed Jul 08, 2009 3:26 pm

whoa how many orbs?
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeWed Jul 08, 2009 3:31 pm

Same as before just changed description and added this:

[Part being added >>] At any time the user may elect to detonate his orbs to execute a formidable nova that will cause knock back and damage at a high frequency that will temporarily disrupt foreign opposition in the area. If this is done the cool down of this technique will be increased by one post for the rest of battle. [The cool down increase will stack if done more than once]. Duration 3 posts Cooldown of 4 posts

The orbs are not really threatening just for measures of defense. But if you need a number no more than 15 or so.

Edit: I implemented a number of 20 orbs. The orbs don't detonate independently but all at once to create one nova so the number is kind of them is kind of irrelevant cuz the effect is still the same. But since you insist I put 20.


Last edited by Gumoy on Wed Jul 08, 2009 4:58 pm; edited 1 time in total
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Mr. Polk

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Posts : 439
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Age : 31
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitimeWed Jul 08, 2009 3:38 pm

i need a number cause your detonation is an attack XP.

Approved c
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PostSubject: Re: Gumoy's Zanpaktou   Gumoy's Zanpaktou I_icon_minitime

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